Is there way to get data structures to work properly?ĭoesn't change health value. Is it possible for health address to change? I imagine it would if 'Avernum.exe" would change value. Is there way to automatically (can script find it) get actual address that is represented by esi+Avernum.exe+995598 that can be used as comparision to constant address of health? (D95598 was green as i found it) Avernum 6 Mac Cheats Character Editor Enter Shift + D to enter the following: Effect Code Casts some benificary holy shields on your party leetbuffz Displays the X,Y coordinates of your party. So now i have few questions about this issue. This results in error that line with cmp can't not be compiled. Newmem: //this is allocated memory, you have read,write,execute access Only thin i can think of, is comparing "esi+Avernum.exe+995598" which should equal to D95598 address that i see in addresses, but something is not right: Giving direct(? i mean D95598) gives same result, stile cant see value in data disection that i know is there, so i cant really look around to find way to distinguish between player and enemy. but i know that this is solid health address and it has 2 byte value. ![]() but when i try to use "Avernum.exe+995598" in data disection offset 0000 is detected as pointer. Now this code decreases health of character and enemies, so i tried to use data structures to look around there. ![]() While i was checking what writes to health address i got result as:Įsi=00000000(at least for player, didn't check for enemies yet) I'm trying to figure out one curious opcode and how to handle him. ![]() Posted: Thu 8:56 pm Post subject: Strange memory address while while debugging?
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